Mortal Shell 2 Weapons & Sidearms: All Locations

Mortal Shell II pairs eight main melee weapons with eight ranged sidearms. Two are found in the Prologue, six in Fainweald, and eight in Mammon; all can be upgraded at the Tarforge in Marrow Keep.

Shared-data archive

All documented weapons, pictured and route-ready

Search by name, behavior, location, or prerequisite. Every appearance image links to its source, while unknown comparison data stays visibly unknown.

Primary
8 primary weapons
Sidearms
8 sidearms

Find an armament

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Comparison is intentionally limited to three primary weapons. Sidearms remain a separate equipment class.

16 of 16 armaments

The Iconoclast weapon shown when acquired in the prologue.
Primary weapon

Prologue

The Iconoclast

Dependable one-handed sword for learning timings.

Location
Obtained during the Prologue.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View The Iconoclast on MapImage source
Veteran’s Battle Axe shown when collected in King’s Crypt.
Primary weapon

Fainweald

Veteran’s Battle Axe

Heavy commitment axe found in King’s Crypt.

Location
King’s Crypt, along the dirt path from Proxima’s location.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Veteran’s Battle Axe on MapImage source
Axe and Dagger weapon pair shown at the Shrine of Trials.
Primary weapon

Fainweald

Axe & Dagger

Mixes fast dagger hits with heavier axe strikes.

Location
Chapel Key route: left from the beacon toward a Grisha Hunter camp.
Requires
Chapel Key
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Axe & Dagger on MapImage source
Great Martyr’s Blade shown when found in Martyr’s Prison.
Primary weapon

Fainweald

Great Martyr’s Blade

Greatsword hidden in Martyr’s Prison.

Location
Martyr’s Prison.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Great Martyr’s Blade on MapImage source
Obsidian Hammer shown after the Obsidianite Mines encounter.
Primary weapon

Mammon

Obsidian Hammer

Heavy strike weapon from a Mammon boss.

Location
Obsidianite Mines, from the Prophet of Profane Infinites.
Requires
Defeat Prophet of Profane Infinites
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Obsidian Hammer on MapImage source
Axatana shown at its pickup inside the Forgotten Tower.
Primary weapon

Mammon

Axatana

Multi-form weapon in the Forgotten Tower.

Location
Forgotten Tower.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Axatana on MapImage source
Black Needle shown after the Sester encounter.
Primary weapon

Mammon

Black Needle

Extended-reach weapon after the Sester encounters.

Location
After the Sester encounters (route to be verified in-game).
Requires
Sester encounters
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Black Needle on MapImage source
Clockwork Scythe shown after the Sariel encounter.
Primary weapon

Mammon

Clockwork Scythe

Scythe rewarded by the Sariel encounter chain.

Location
Sariel chain near the Chamber of Becoming (with Caged Hystrix).
Requires
Complete the Sariel chain
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Clockwork Scythe on MapImage source
Naylshotte sidearm shown when acquired during the prologue.
Sidearm

Prologue

Naylshotte

Shotgun-style spread sidearm; obtained in the Prologue.

Location
Obtained during the Prologue.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Naylshotte on MapImage source
Forgotten Crossbow shown at its Flooded Village pickup.
Sidearm

Fainweald

Forgotten Crossbow

Predictable ranged option in the Flooded Village.

Location
Flooded Village dungeon near Widow’s Overlook, behind a boarded arch and elevator descent.
Requires
Damp Key
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Forgotten Crossbow on MapImage source
Troubadour’s Lute shown on the One-Legged Wolf stage.
Sidearm

Fainweald

Troubadour’s Lute

Support sidearm that can confuse enemies.

Location
One-Legged Wolf stage.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Troubadour’s Lute on MapImage source
Salvaged Trebuchaxe shown at its Ravaged Hideout pickup.
Sidearm

Fainweald

Salvaged Trebuchaxe

Thrown-axe sidearm.

Location
Ravaged Hideout, after the Bloodcursed Lithopod.
Requires
Defeat Bloodcursed Lithopod
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Salvaged Trebuchaxe on MapImage source
Ballistazooka shown after the Subjugated Guardian fight.
Sidearm

Mammon

Ballistazooka

Heavy ranged sidearm.

Location
Sentry’s Grave, after the Subjugated Guardian.
Requires
Defeat Subjugated Guardian
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Ballistazooka on MapImage source
Triarch Repeater shown inside Blackwell Cavern.
Sidearm

Mammon

Triarch Repeater

Repeating ranged sidearm.

Location
Blackwell Cavern.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Triarch Repeater on MapImage source
Cursed Child sidearm shown at the Revered Beacon.
Sidearm

Mammon

Cursed Child

Quest-linked sidearm with a distinctive location.

Location
Revered Beacon in Sester’s Abbey.
Requires
None known
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Cursed Child on MapImage source
Caged Hystrix shown near the Chamber of Becoming exit.
Sidearm

Mammon

Caged Hystrix

Sidearm found alongside the Clockwork Scythe.

Location
Sariel chain near the Chamber of Becoming.
Requires
Complete the Sariel chain
Evidence
Cross-checked guides · not yet tested in-game · 2026-08-19
View Caged Hystrix on MapImage source

Primary weapons only

Compare without invented stats

0 of 3 selected

Choose Compare on up to three primary weapon cards. Missing pace, reach, and ability values will remain “Not yet verified” until reliable in-game checks are recorded.

Quick answer

The launch-build research records 16 armaments: eight primary melee weapons and eight sidearms. Use the searchable archive above as the roster source of truth. It derives names, routes, requirements, evidence, and collection state from the same dataset used by the Map and Tools pages, so a correction only needs to be made once. The Tarforge at Marrow Keep is the reported upgrade hub, using coins and smithing-stone materials. Exact costs and balance values still require in-game verification.

How to use the archive

Start with the class filter. Primary weapons define the timing and reach of your main attacks, while sidearms add ranged interruption, status pressure, or puzzle utility. Search covers names, broad combat roles, locations, and prerequisites. That means a key name, dungeon, boss, or behavior can be more useful than remembering an item’s exact spelling. Region and evidence filters combine with the search instead of replacing it.

Every card includes an appearance screenshot, a reported route, its prerequisite, the research date, and a direct Map marker. The collection button writes to the same local progress record as the Equipment Database and Collection Checklist. No account is required, but browser storage is local to the device and can be cleared. Image-source links document where each factual appearance was obtained.

The comparison panel accepts no more than three primary weapons. It deliberately excludes sidearms because their combat purpose is different, and it prints “Not yet verified” instead of guessing missing pace, reach, or signature-ability fields. Treat the documented role as a navigation aid, not a numerical tier list.

Upgrade strategy

All weapons and sidearms can be upgraded at the Tarforge in Marrow Keep. Upgrades require coins and smithing-stone-type materials. The supplied guide recommends upgrading a practical early pair before spreading materials across every exotic option.

Commit upgrade materials to a pair you can use under pressure before improving every discovery. A flexible early pair is usually more valuable than several lightly upgraded experiments. When a pickup sits behind a boss or key, compare the cost of the detour with the strength of your current route. The archive’s Map actions preserve that context instead of reducing the decision to a checklist item.

Do not read an unverified field as proof that two weapons are identical. It means the current sources did not support a reliable, normalized value. Patches can also change costs or effectiveness, so a future in-game pass should record the build number alongside each quantitative update.

Choosing a primary and sidearm

Choose a primary weapon around the commitment you can consistently manage. A dependable sword can make encounter timing easier to learn, a heavy axe or great blade asks for longer openings, and mixed or transforming weapons reward players who already understand enemy recovery windows. Broad role descriptions are useful for narrowing the field, but they are not substitutes for animation data or a controlled damage test.

Sidearms are active tools rather than passive backups. A spread shot may interrupt at close range, predictable projectiles can pressure safer distances, and unusual devices may interact with enemies or distant mechanisms. Pairing should solve a weakness: a slow primary may benefit from quick ranged interruption, while a mobile primary can leave room for a heavier sidearm. Ammunition, cooldown, and upgrade behavior are not yet normalized in the shared dataset, so test the pair before spending scarce materials.

Route around prerequisites

Weapon hunting overlaps with dungeon progression. Some entries are open pickups, some require a named key, and others sit after a boss or encounter chain. Use the prerequisite field before traveling, then open the Map marker for the recorded region or route. A marker labeled with region precision is intentionally less exact than one backed by a turn-by-turn route; it should help you plan without pretending the research found a precise coordinate.

For an efficient collection run, group entries by region and complete nearby prerequisites together. Keep boss-gated armaments for a prepared pass, and revisit key-gated routes once the required item is confirmed in inventory. Collection state can track the result, but it does not assert that the route has been independently tested by this site.

Weapon details that remain To be confirmed

Exact damage values, upgrade costs, final scaling, and post-patch balance are To be confirmed. The collected guides name locations and broad behavior, not complete stat tables. Avoid presenting a community tier impression as an official ranking.

Some dungeon names and beacon spellings vary between community pages. The directory above follows the supplied GameSpot route. If an in-game patch renames a location, update the route name with the official map text.

Source notes

Weapon names, totals, regional distribution, and early routes come from Fextralife and GameSpot research collected August 17–18, 2026. Exact dungeon step-by-steps are summarized to avoid copying external walkthrough text.